Work Experience

Software Engineer Intern

Apple Inc.

Jul 2023 — Nov 2023 (Career Experience)

  • Built and updated a secure authentication workflow using Python, Requests, and REST APIs for 2,000+ internal users.
  • Developed a modern internal documentation platform replacing legacy Atlassian Confluence for 1,000+ developers.
  • Collaborated with engineers using Git/GitHub to deliver solutions and present architecture to SWE leadership.

Applied Scientist

NASA Langley Research Center

Jun 2021 — Jun 2021 (NASA Summer Academy)

  • Collaborated with 12+ scholars to determine the mission goals and objectives in accordance with NASA’s decadal survey.
  • Designed an Earth observing satellite mission and presented to 20+ NASA scientists, engineers, and planetary experts.
  • Documented the assigned portion of the research proposal, leading to acceptance in the first attempt from the headquarter.

Projects

Extracurricular

ArchRefactor

Designed and enforced a structured agentic engineering workflow using Claude Code to debug and refactor an AI-generated Python game. Implemented custom governance rules, plan-before-edit protocols, and change log discipline to ensure no code was applied without explicit review. Resolved 20 bugs across session state, scoring logic, and UI rendering, extracted game logic into a clean modular architecture, and built a 74-test pytest suite covering edge cases and full game simulations.

PythonpytestAgentic WorkflowSoCRCATDDGit
Hackathon

DermaLens - iOS App

Built and delivered a native iOS app at HackFax × PatriotHacks 2026 in 36 hours with a team of four. Owned the entire SwiftUI layer: a multi-photo upload pipeline, 5-step onboarding flow, metric visualization, and real-time AI chat. Connected the iOS client to a FastAPI backend on AWS EC2, with scan results, routines, and chat history persisted to S3. Used Claude Code with agentic workflows and guardrails to iterate rapidly without introducing regressions under extreme time constraints.

SwiftUIFastAPIS3EC2Gemini 2.5 FlashClaudeGuardrails
Academic

Floatlib.muan

Implemented a complete 13-bit floating-point system from scratch in C using exclusively integer and bitwise operations, no float, double, or <math.h>. Engineered encoding, decoding, addition, subtraction, multiplication, and negation following IEEE 754 conventions including round-to-nearest-even, NaN propagation, signed zero arithmetic, and infinity handling. Validated with 241 assertions across 9 test categories with zero failures and zero memory errors under Valgrind.

CBitwise ArithmeticIEEE 754Valgrind
Extracurricular

TaskStoic - iOS App

Built a native iOS task management app combining to-do tracking, calendar visualization, and daily Stoic quotes in a single unified experience. Implemented persistent on-device storage with UserDefaults, a UICalendarView with smart visual indicators for task completion status, and real-time quote fetching from the Stoic Quotes API with offline fallback to local quotes. Engineered a modular MVC architecture with clean separation across view controllers, haptic feedback, and fluid animations throughout.

SwiftUIKitAuto LayoutUICalendarViewURLSessionUserDefaultsHaptics
Academic

Puma CPU Scheduler

Implemented a priority-based CPU scheduler in C managing process lifecycles across multi-level feedback queues using singly linked lists and 16-bit bitwise state encoding. Engineered priority scheduling across Critical, High, and Normal tiers with FIFO ordering, aging-based starvation prevention, and memory-safe process lifecycle management. Validated with 207 unit tests across all API functions with zero memory leaks under Valgrind.

CSystems ProgrammingData StructuresMemory ManagementUnit TestingLinux
Academic

GCSuite

Led a 3-person team building a full-stack USCIS Green Card Replacement pipeline across three integrated portals. Designed a state-driven workflow engine enforcing PENDING_REVIEW → UNDER_REVIEW → APPROVED / REJECTED transitions and owned the Approve Portal's end-to-end architecture, implementation, and upstream integration. Designed the normalized MySQL schema, built and consumed REST APIs with Spring Boot and Spring Data JPA, and containerized the system with Docker.

JavaSpring BootMySQLREST APIsHTMLCSSJavaScriptDockerGit
Academic

Binary/AVL Search Tree Simulator

Implemented a recursive BST extended into a self-balancing AVL tree, recursively processing text input to track character frequencies across letters, digits, punctuation, and whitespace. Engineered AVL rotation algorithms for dynamic rebalancing on insertion and supported DFS via recursive in-order traversal and BFS via a custom level-order iterator. Completed in under one week as part of an accelerated 8-week Data Structures course.

JavaOOPData StructuresAlgorithmsBig-OJUnit
Academic

Media Library Management System

Designed and implemented a Java media library supporting books, movies, albums, series, and music with a clean OOP architecture. Built an abstract Media superclass with typed subclasses, strategy-pattern filtering via MediaFilter and SearchFilter interfaces, and custom exception handling for duplicate entries. Emphasized abstraction, inheritance, polymorphism, and extensible design throughout.

JavaOOPDesign PatternsJUnitJavadocGit

Credentials

Bachelor of Science in Computer Science

George Mason University

Graduation: Dec 2027

  • Relevant Courses: Object-Oriented Programming, Data Structures, Software Engineering, Systems Programming

Certificate in Software Engineering & LLM

CodePath

Sep 2025 — Present

  • Relevant Courses: Intro to iOS Development, Foundations of AI Engineering, Intermediate Technical Interview Prep

Skills

Languages

JavaPythonCSwiftHTMLCSS

Frameworks & Libraries

JUnitFastAPISpring BootSwiftUI

Software Engineering Tools

Git/GitHubAWSDockerPostmanXcodeVS Code

Software Engineering Concepts

REST APIsDatabasesMicroservicesSystem DesignAgileUML

AI/ML Concepts

Retrieval Augmented Generation (RAG)Lightweight Fine-tuningGuardrailsAgentic Workflow

Certifications